Nolan Cunningham
I have been in the Games Industry since 2000 working on a variety of different games, all of which I have been proud to work on. I've had the privilege of working with some great studios such as BioWare, Pandemic Australia and Pandemic LA.
I specialise in making the most out of the hardware avalible, building efficient levels, models and shaders. I find solutions for simplifiying visual elements that work in the game engine while maintaining high visual fidelity. I pride myself on creating strong composition throughout my levels so there is always interest no mater what's on the screen. Over the years working in the industry, I have taken on a variety of roles and consider myself quite adept at taking on new challenges.